02.02.2020

Stick War 2 Chaos Empire S

Objective: Destroy the enemy statue before they destroy yours.Global commands:Attack (Forward Sword): Will send all offensive units at the enemy.Defend Shield: Your army will stand in front of your statue.Garrison (Backwards Sword): Will garrison all units in your base. Garrisoned units are healed of poison, and regain health What is Stick Empires?Stick Empires is real time strategy online game (RTS) that takes place in the world of Inamorta, a mysterious, ancient world full of war. Clashing nations battle for dominance as only the greatest empires will emerge from the rubble.Choose the Order, Chaos or Elemental Empire’s and play online against your friends. Customize your Empires items in the armory to personalize your armies.

  1. Stick War 2 Chaos Empire
  2. Stick War 2 Chaos Empire Summary

Once the match begins take total control of your Empire, from full tactical management of your units in battle to economic management. Collect gold and mana to build units and unlock a massive selection of unique abilities and technologies located at various buildings within your castle walls.

Buildings: Only one unit at a time can be trained per building type. Shadowrath - “Fixate”Effect: A passive ability. With each consecutive strike the Shadowrath perform on a target the damage increases up for 5 times.This ability does not require researching or activation as the unit already has it, and it's always toggled on.In a skirmish it may be tempting to run away because of the speed of the Shadowrath, but factor in the increasing damage and you may surprise the enemy at winning what may appear to be at first a losing battle.Use Shadowrath in combination with Meric’s to keep you healed as this ability benifits from the longevity of a fight.

Shadowrath - “Shinobi” Level 1Effect: Once you activate this ability the Shadowrath become cloaked and untargetable by attacks. The speed of the unit is slightly decreased and costs mana. The next attack out of Shinobi will do increased damage and inflict poisin on the enemy.Use this ability simply for scouting the enemy base.Verses Order use Shinobi to assassinate the Meric’s so your Poison can not be cured without them running home.Versus Chaos remember that Poison is automatically cured over time however still effective because they do not have the option of an instant cure.Use the speed of the Shadowrath for a hit and run to poisin the miners and escape.

Meric - “Cure”Effect: The Meric will cast a quick spell to cure a single poisoned unit at a time costing mana with each cure, once researched cure is always toggled on.Versus Order you can only be poisoned by Magikill’s “Poison Spray ability” and Shadowrath’s “Shinobi” so it may be best not to waste money researching this ability unless you suspect the enemy will have these units in play.Versus Chaos race this becomes an important ability that is worth researching early. Each of the Chaos Deads projectiles infect the enemy with poison and can be especially cumbersome without an instant cure.You can also cure yourself by garrisoning your units. Magikill “Electric Wall”Effect: A targetable powerful Wall of Electrictricity doing constant damage to anyone standing too close costing mana to perform.Use the wall for offensive or defensive purpose. But always try to target multiple units.Use this in combination with “Miner Wall” to bait the enemy into attacking your wall, then cast at the wall as the enemy is forced to bunch up while attacking.When facing another Electric wall try to get the Enemy to cast their spell then run and wait until the wall dissipates before re-engaging as the Spell has a long cooldown time and they have wasted their spell. Miner - “Wall”Effect: After a short build time the Miner constructs a wall at a location you choose impassible by enemy. This costs gold to construct is limited to two and can not be built too close to statues.A great fall back shelter for your army which can buy you time to rebuild in a losing battle.Combined with Archidons and Castle Archers this makes things very tough for the enemy.Having a wall can protect your miners from fast moving units like Crawlers, Bombers and Ninjas from running past your army and destroying you’re Economy. “Natural Heal and Cure”Effect: All Chaos units benefit from a passive heal and cure rate over time.

This does not require research or cost.Chaos units will benefit from small skirmish situations where the unit is able to survive and heal up.Chaos will benefit from auto curing during battle. However they can not instantly cure themselves so this can be also seen as a disadvantage in some cases as the Order have Monks that can instantly cure.Garrisoning units will still be the fastest way to heal and cure chaos units. Tower - “Tower Spawn 1 & 2”Effect: Spawn an uncontrolled ghostly unit from the center tower for no cost or population.This will break a stalemate against an over defensive opponent.Elemental Empire Units. Earth ElementalA cheap basic ground unit with a stun attack. It can also transform into a miner. Water ElementalQuick support unit with mass heal and cure upon death.

Also has ability to freeze an enemy into a block of ice. Air ElementalA flying range unit that casts a powerful bolt of lighting on a single target.

Fire ElementalA ranged ground unit that throws a ball of fire.

Order is the first that was made available in Stick Empires. It is also usable by any player, member or not, making it the most common empire used and the empire most extensively documented in terms of data and.Order units battling the Chaos empire in Stick Wars 2.Order in Stick Empires is based on the Order of the older single player games in which it was the only empire for both player and AI. This initial concept is built upon through each new release and has lead to the Order of Stick Empires as we see it now. Contents UnitsTwo Miners mining goldOrder has 9 units, each fulfilling a unique role - be it economic, melee, ranged unit, aerial support or spellcaster.The Miner acts as the economic backbone of Order by supplying the majority of the resources needed to create and maintain an army. The Miner is also able to fulfill a defensive role through the construction of the Miner Wall, which blocks enemy troop movement and projectiles once fully built. The Miner can be upgraded to have increased health and speed, although with its pitiful melee power and lack of, use of Miners in combat is not a very wise tactical decision most of the time.The Swordwrath acts as an early-game unit for Order, however with and proper protection, Swordwrath can be a potent mid-game unit. However, without protection the Swordwrath fails miserably in the mid-late game due to a lack of, despite the Swordwrath's high damage potential.The Archidon acts as a long-range unit in Order. It has one of the longest ranges in the game and can do massive damage through kiting to pursuers.

Its ability, Fire Arrows, also allows groups of Archidons to fire volleys of burning arrows at enemies. This makes it a perfect candidate for harassment unit.Nevertheless, the Archidon has its defects.

The Archidon's lack of both health and means Archidons require protection and quick movement to avoid spells, DoT attacks and melee units.The Meric acts as an Order healer. It can recover lost health and cure poison once upgraded. However, the Meric has low speed and lacks, so it cannot effectively defend itself against attacks from other combat units. Merics are thus best used where it is highly protected, as the protective units offer defence for the Merics allowing them to heal those with lower health. Merics will automatically target and heal the unit with the least health.The Magikill acts as the main Order spellcaster. It has three high damaging area-of-effect spells, Electric Wall, which is the most damaging and best used against slow or armoured units, Blast, which does instant damage and has a very high radius, and Poison Spray, it has the highest range and is good for softening up units and killing weaker units. Its damage potential is one of the highest among all units in the whole game.The Magikill's one defect is that it lacks, and speed, thus being easily killed in a retreat (especially if it cannot cast spells) by pursuers.

Otherwise, it is a powerful spellcaster that can dominate a game if used properly.The Spearton acts as the defensive tank unit of Order. Its durability can be increased with Shield Wall and can literally stop enemies in their approach with Shield Bash. Due to its great self-defensive potential, high speeds and damage, it is a very versatile and powerful unit.

Its use is highly recommended for offence and defence.The Shadowrath acts as the assassin of Order. It is one of the fastest units in the game, can avoid attacks and spells and sneak past enemies to instantly kill key units with Shinobi (or if not, inflict high damage along with poison). It also has great damage potential with its passive ability Fixate, which increases damage with each attack up to five attacks. However, due to its lack of and need of micro to maximize the power from Fixate, Shadowrath are fairly uncommon in Order games.Also refered to as Flying Crossbow manThe Albowtross fulfills the role of aerial support and anti-armour unit in Order.

It has a shorter range than the, but sports more damage potential with the upgrade Blazing Bolts, which increases damage for all Albowtrosss attacks, as well as multiplying damage done to. After the update in1.89, the upgrade can enemies as well, which is highly useful, though this also sacrificed a lot of damage dealt.In fact, the Albowtross is more durable than one would think, due to its own armour (ironic due to its anti-armour role) and two full bars of health, along with its flight which means only projectiles and spells can harm it. As such, some players will replace their Archidons with Albowtross in the late-game. However, some players still opt for Archidons due to the Albowtross' low speed and high cost.The Enslaved Giant acts as the major tank in Order. It has the second highest health of all units in the game, as well as being, making it very durable. It is also large, which means it can block projectiles aimed at air units, this makes it effective at protecting air and ground units alike.

It also has a fairly high damaging attack that can units.Due to its amazing tanking potential and powerful attack, Giants tend to be a common tank in Order games in the late-game stage. However, it has its disadvantages: Giants take a long time to produce, and they also take a large amount of gold, not to mention the upgrades. Giants are slow as well, meaning that AOE spells like Poison Spray and Electric Wall can be cast on the giants, doing massive damage as they cannot escape the spells' effects very fast.HistoryIn the original Stick War game, Order was a small nation from the eastern tip. Pressured by the enemy nations of the, and, Order embarked on a campaign through Inamorta, as attack was the best defense.

Along the way, Order picked up the conquered empires' technology, becoming skilled in their own weaponry, and discarding their clubs. The final battle, Last Stand, took place at the Desert (western corner) region of Inamorta. All the nations were pushed back, and they teamed up to put a stop to Order. Once the statue of the affiliated nations fell, the final enemy tried to destroy Order, but the nation was victorious.These events lead into Stick War 2 - Order Empire.

Stick War 2 Chaos Empire SWar

Order has taken control of all of Inamorta, slaughtering the inhabitants who dare defy them and laying waste to all of the villages. The nations who previously ruled the land were now pushed back into the outskirts and other desolate border regions. They decide to once again lead a counterattack on Order. The first level (really a tutorial) is a rematch of Order vs. After suppressing this revolt, Order takes down the Archidons, and then a new tribe of warriors called the, an evolved relative of the old. The, now employing the women of their nation as, use the new powers of, and to try and stop them, but Order marches on. Another bloody battle occurs at Westwind, where the nations who were pushed back try to put an end to the campaign.

Once again, they are defeated.Order travels to the edge of the Chaos Empire (No Man's Land), a place they had previously traveled to in Stick War, where they once again run into a towering. This time however, is now unleashing the full anarchy of the Chaos Empire because Order enslaved the giant.

She vows to take over Inamorta and makes the inhabitants slaves to her. A meeting of the previously conquered tribes takes place. A explains that they cannot face this new threat divided.

Stick War 2 Chaos Empire

They now gather under one banner of (the being a member, too) to crush the new Chaos Empire. Through a series of merciless battles with hideous creatures and deadly spells, they finally reach Medusa's. All of Order outside the castle are suddenly killed by by a mass, and they must now face Medusa in up close combat, but not to close, as they must avoid her deadly eyes.

Stick War 2 Chaos Empire Summary

Finally, a beheads her, and her spirit is released back to the depths of Hell to further fight in Stick Empires.Now, Order can be accessed by any user of Stick Empires as a default Empire, and the units are derived from the original games in the series although many units have altered from their initial forms and fulfil slightly different roles.